Posted by Beezledrop on Apr 18, 2015
Fire Emblem: The Sacred Stone
Fire Emblem: The Sacred Stone for the Nintendo DS By Michael “Beezledrop” Lester Fire Emblem is a game that has been around since the NES days, but it never got an American release until just recently. The Fire Emblem series is a turn based strategy game that was big in Japan. Americans were not exposed to this game until Super Smash Brothers: Melee added two characters “Marth” and “Roy” to their roster. When western audiences were first exposed to these two unknown swordsmen they were curious enough about their origins that Nintendo decided to finally bring the game to the West. Now there is a fair selection of Fire Emblem games available from the GBA to the WII. The game I’ll be reviewing is Fire Emblem and the Sacred Stones. Mainly because out of the games in the series released to the western market it is one of my favorites. Story: The story is about 6 countries who live together on one continent called Magvel. In the past 5 of the 6 countries banded together to defeat the Demon King with 5 sacred stones given to each ruler or each of the 5 countries. After the Demon King has been defeated the Magvel has been in an era of peace for 800 years. The story begins when the country Grado attacks the country Renais and invades it. The twins princess Eirika and Prince Ephraim have to embark on a journey to stop Grado from concurring Magvel and stop them from Destroying all 5 of the Sacred stones that each country houses. The story is pretty good and it lets you play through two different scenarios when Eirika and Ephraim part separate ways. Game Play: The game play is a turn based strategy style game, which the series is known for. It a lot like other tactic games like Final Fantasy Tactics or Shin Megami Tensei: Devil Survivor. You’re given different types of units throughout the game each with his own personality and skills. The point of the game is to use your army to complete objectives given by the game for each map. One thing to note about the game is that each unit you’re given only has one life. So if any character is killed in game they stay dead and cannot be revived later. This makes it so you have to plan your attack carefully and use the battle mechanics and terrain to your advantage before you make your units attack or move. When it comes to the battle mechanics they have a system for each weapon and what they are strong and weak against. They call it the triangle system in some games. For example a unit holding a sword is strong against a unit holding an Axe, but is weak against a unit holding a spear. Same thing goes for the Axe which is strong against a unit who holds a spear but weak against a unit holding a sword. So the weapon mechanics of strengths and weaknesses need to be taken into consideration when you’re choosing which units attack which units. Another note worthy feature in this game that isn’t in the other of the series is when your characters change class you get to choose between two different classes to evolve into. Each class is able to evolve to a superior class once certain conditions are met. In most Fire Emblem games they just evolve and that’s it. In this game you are given a choice between two different classes to evolve into. Giving this game an extra level of depth that’s not present in the other of the series. Music: The music...
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