NES Game Reviews

Sweet Home
Aug07

Sweet Home

Sweet Home for NES By Michael “Beezledrop” Lester: Sweet home is Capcom’s 8-bit Resident Evil. The game in actuality has nothing to do with the story line of Resident Evil. The game is actually about a film crew made up of five different people going into a haunted mansion to do a report and restoration of a famous artist’s frescoes. The game is based off of the Japanese Horror Film of the same name. Capcom did however use many of the ideas and concepts that were featured in this game and used them in Resident Evil (Door opening load screen, Characters trapped in a mansion, and a lot of the puzzles in the game.). Many consider Sweet home to be the first survival horror game considering you’re only given a handful of items and each character can be killed permanently. Story: The Story is about a film crew doing a documentary on a local artist and his frescoes he created in his mansion. They go into the mansion and get trapped by the spirit of the artist’s wife “Lady Mamiya”. The story revolves around the crew trying to escape the mansion, it’s also about how Lady Mamiya became the vengeful spirit she has become through a tragedy that happened to her and her baby. The game really doesn’t tell you much about the story until you meet up with the character Ken’ichi Yamamura; a mysterious old man who knows the history of the mansion. If you plan on playing this game I’d recommend watching the Japanese Film the game is based on. It will give you information that has been omitted in the game. Game Play: This game is a RPG style game. You explore the mansion in an overhead style view like most RPG’s of the time (Final fantasy, Zelda and Dragon quest). You are only allowed to have 3 members in a party at any given time. You switch between parties and place each character in any party you like at anytime. This game also has a Survival horror aspect to it. If a character dies in the game the character cannot be revived. Every character is given a unique Item that they can use to get through different barriers in the game. If a character should die you can pick up an item that can do what the characters unique item can do. Other then the unique item each character has they can only hold two items. You’ll find yourself picking up and dropping items frequently in the game to solve puzzles and to heal yourself with. The battle system is a standard turn based battle...

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Mr Gimmick
Jul22

Mr Gimmick

Mr Gimmick for NES By Michael “Beezledrop” Lester: Mr. Gimmick is a game that I was unaware of until just recently. I was introduced to the game through Pat The NES Punk. His review caught my attention, and sold me on the game immediately. Mr. Gimmick is an unreleased game slated for the NES in 1993 by Sunsoft. At the last minute the game was scraped and it never saw the light of day in the US Market. The games prototype for the NTSC region was found and dumped onto a playable cart available at Retrousb.com. This game was very ambitious and offers a lot to any gamer. It’s a shame that it was never officially released State side. Story: The story is about a little girl who gets a new Mr. Gimmick doll for her birthday. The Mr. Gimmick doll becomes her favorite toy. The toys are furious that the girl favors the new Mr. Gimmick doll and in a jealous rage they abduct the girl, and take her to a toy like dreamland. It’s up to Mr. Gimmick to track down the girl and rescue her from the other toys. The story is pretty simple and child like. It’s not the best story in the world but the rest of the game make up for it on many levels. Game Play: The game play in Mr. Gimmick is rock solid. The game is an action platformer that uses a realistic physics engine to move both Mr. Gimmick and his weapon in the game. Mr. Gimmick has weight to his little body and he moves based on momentum. He walks before he runs, he slides down hills and slopes, and his jump height is based on the speed and momentum he is moving at. His weapon also works in the same sort of way. He shoots a shooting star from the horn on his head. The star when thrown will bounce around depending on the angle and trajectory it was thrown. Mr. Gimmick can also jump on to the star and use it as a mode of transportation or as a boost to help him reach high places. This physics engine works wonderfully with the game and being able to manipulate your star attacks to solve puzzles and kill enemies is very satisfying. The next thing about the game play is its difficulty. This game is pretty hard. Though it’s not impossible to beat but there are a few things about this game that make it very difficult. The AI in this game is very good. The creatures and bosses in the game are not simple, they are...

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Willow
Jun25

Willow

Willow for NES By Michael “Beezledrop” Lester: Movies made into video games. Most of the time making a video game adaptation made out of a film usually ends with a bad game. Over time it becomes an expectation that a game made after a movie is usually a waste of money. You end up finding yourself avoiding these games at all costs just because the odds of them being any good are approximately 3,720 to 1. Sometimes however they’re movie adaptations that come around that actually turn out to be good. Willow happens to be one of those games. Willow is often over looked and it’s an under rated game in the NES library. Story: The game Willow is loosely based off of the film. You’re Willow a Nelwyn farmer who finds a baby and has to protect her from the evil queen Bavmorda. Along the way you get help from an expert Swordsman, a great Sorceress, Fairies, Brownies and other various characters along the way. The game does take a lot of liberties with the story. It adds other scenarios into the game to increase the length. It however stays true to the basic plot of the film and though it does stop to take a quick detour from the main story arch; Willows story is interesting and holds your attention well. Game Play: Willow is an over head action RPG style game, reminiscent of Zelda. You move will from screen to screen, and fight enemies as they appear using your trusty Sword, Shield and Magic items. The game play is very solid. You can jab the sword forward or swing it in front of you. If you face projectiles and certain attacks without pressing any buttons your shield deflects them.You also get different magic’s and items to help you along the way. Whenever Willow gets a new sword he swings it rather slow, because he’s not used to using the new weapon. Over time the more you use the weapon the faster he can swing. Unlike Zelda, Willow uses a leveling system, and he gets his strength by gathering experience. The only big gripe I have about this game is it does not utilize a battery pack save feature. The game uses a password system that is not only long, but it uses both upper and lower case letters which can make putting in the password very tedious. Music: The Music in Willow is probably one of its weaker points. Though it is good there are a few tunes that hit a higher pitch that can bother your ears (The Intro song and Town Music specifically). The...

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