PC Game Reviews

Plants vs Zombies
Jun25

Plants vs Zombies

Plants vs Zombies for PC By Valjur: First Impressions: Plants vs Zombies is a really fun, novelty, tower defense game. It’s comical and silly, and is the type of game that would be fun for just about any one. But be warned, it can get a bit addictive. It’s a fun casual game that can be entertaining for experienced gamers and beginners, and also serve as a good introduction to tower defense games. It has a nice gradual difficulty curve and shouldn’t be too difficult to play through, even for some one inexperienced with these kinds of games. While a more experienced player may be able to wizz through the story mode but still have a difficult time with a handful of the mini games and challenges. Story: The game is essentially about some zombies trying to eat your brains, and your only defense is a horde of super zombie killing plants that you grow. There is also a guy called “Crazy Dave” that you are introduced to early in the story mode who sells you bonus items from out of the back of his car. He’s a strange man to say the least… I guess he’s supposed to be some sort of comic relief character, but his antics are rather… meh… he’s just a stupid, annoying interruption. Gameplay: I’m a fan of tower defense games and when I stumbled upon this game I was pleasantly surprised at how fun it was. Instead of how in traditional defense games where the enemy travels down a linear path in which to get to your base, and you have to set up turrets along the sides of that path in order to ceace their on coming approach, instead in this game the enemy comes down either 5 or 6 rather short paths to get to you, and you have to set up turrets on every row to keep the enemy at bay. This threw me off at first, but once you get the feel for it, it’s actually quite easy to handle.  This game isn’t so much about quickly upgrading a small number of turrets as quickly as possible, as is normal practice in tower defense games, instead in Plants vs. Zombies you have to worry more about spreading your defenses out to protect all of your open lanes. Replayability: It has a pretty solid campaign mode which will take a bit of time to work through, but isn’t too hard. There are also puzzle and mini game modes which are quite fun, and serve as a more stimulating of challenge. It all has a pretty fair difficulty curve so it...

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Towns
Jun25

Towns

Towns for PC By Valjur: First Impressions: Towns is very much still in alpha testing, but it’s already defiantly a very entertaining game. I first saw the game when a friend of mine was playing an earlier alpha version of it, and it just looked like something incredibly interesting. It was part farm sim game, and part dungeon explorer with a slight Minecraft feel to it. The mix allows for there to be a sense of purpose for why you are helping these people out, besides just feeding their digital bellies and killing your free time. The more you help them, the more capable they will become at monster slaying. Story: At the time in which I’m writing this review, the game doesn’t really have a story of any kind. It’s pretty much just a strait to the point medieval/fantasy town simulator, in which you are responsible for the well being and survival of your citizens. Gameplay: Once the game begins you have two main focuses; one is to develop a functional community for your citizens that will allow them to thrive, the second is to develop weapons and to defend your people against incoming attacks from monsters. Once you have a well built town that can supply a good amount of food for your citizens, and you have a fair amount of armor and weapons stocked up, then you can actively pursue monsters in the depths of the earth. If you want to increase the population of your citizens you have to make sure you have individual living quarters for each of your people; with a bed, walls and a door. If you have enough rooms for your people, and you have a good supply of regular food and haven’t been having people die recently, then more people will migrate to your town every couple of days. The most citizens I’ve ever had at a given time was in the 60’s, which was only possible through a lot of trial and error, learning about the game mechanics, and with a fair amount of planning before I began building that town. Since the last patch the game does seem to let up a bit though. It used to be very brutal at random times and unleash sieges upon your populous that may just be too much to handle at early periods in the game. There also used to not be walking graphics for any of your people, they just slid around the map really fast. Replayability: The game is extremely addictive if you are into town/city simulation games, or if you think that you’d find enjoyment in the concept of...

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